@johnjohnston Yeah, but LiveCode's also not HC-compatible, and more pro-dev than HyperNext. SuperCard's pricing is like Delphi now: They know they have old customers by the balls and prefer to squeeze those than grow.
@mdhughes What can I say, I still miss HyperCard and probably once each month I think "This would would be perfect for a HC stack" - small utility programs where I need a basic UI, noting fancy, nothing special but I useful automation tool for me.
@mdhughes ++ the Gruber summary cracked me up.
At this point, I’m afraid our best hope will come from the Sketch/React brogramming crowd building prototype tools.
@mdhughes I learned a little HyperCard on a whim in a summer program before my senior year in HS, and I ended up using HyperCard for all sorts of projects that year (people were amazed). It was fantastic, and I continue to miss it—though by now I remember zero HyperTalk. I really should spin up an emulator so I can play with the old stacks, though.
@mdhughes I also remember being amazed learning that summer that our university system’s BBS was HyperCard, as well as some expansive games (Myst?), which another guy in the class played.
@smokey Yeah, Cyan used HyperCard for all their early storybook games, up to the original Mac release of Myst; they rewrote it in a native player for Windows.