Hi, I’m Adin — an iOS platform engineer and tech lead specializing in build systems, scalability, and developer experience.
I’m a core maintainer of the official Bazel rules for Apple platforms — including rules_apple, rules_swift, apple_support and rules_xcodeproj. I actively contribute to the Bazel ecosystem and help shape how Apple platform projects are built at scale.
My work focuses on transforming large iOS codebases into fast, modular, and maintainable systems. I lead Bazel migrations, design monorepo architectures, optimize CI/CD pipelines, and build platform infrastructure that enables teams to ship confidently and efficiently.
Throughout my career, I’ve owned production SDKs processing millions of receipts, built fintech apps used by hundreds of thousands of users, and worked across iOS, watchOS, macOS, IoT, and Bluetooth systems.
I regularly share what I learn through writing and international conference talks, including iOSDevUK and trySwift New York.
I believe great developer experience is a competitive advantage — and platform engineering is how you build it.
Get in touchGithub: adincebic
Linkedin: www.linkedin.com/in/adince…
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