Quick usability question for #GodotEngine GDScript users.
Do you like the behavior of the "Open Dominant Script on Scene Change" editor setting (see link, currently enabled by default), or do you disable it / would prefer it turned off by default?
Quick usability question for #GodotEngine GDScript users.
Do you like the behavior of the "Open Dominant Script on Scene Change" editor setting (see link, currently enabled by default), or do you disable it / would prefer it turned off by default?
@akien Grew to rely on that effect. Didn't know I can turn it off. Now, I don't know if I want to.
@akien I've never used the built-in script editor. I exclusively use Godot with C#, and I write the code in Visual Studio Code.
I'm not sure if anyone ever attaches scripts to any node other than the scene root, but I don't. Intuitively, it would make more sense to me if you open a scene, the script tab would just show that node's script. (And it would not be possible to add a script to a node without making it a scene)
The current system is more versatile, but it doesn't make sense to me. 🤔
@akien a good deal of the time, it takes me where I intended to go. But really, I wish the scene tabs weren't visible on the script editor-- I'm not editing a scene, I'm editing a script!
@akien to directly answer your question-- now that I know it can be turned off, I probably will turn it off, or at least try it for a while
@kuzkuz I haven't used that enough to notice that the scene tab goes away when I do that-- I'll probably use that more often, now! I think my opinion still stands when the script editor is in the main window, though: the scene tabs are a source of confusion.
@akien I think is great when you are starting the project and there are only a few scripts and scenes, but when the project gets more complex and you have bigger scenes and lots of scripts is not very useful