{"version":"https://jsonfeed.org/version/1","title":"Micro.blog - Kevin Saunders","home_page_url":"https://micro.blog","feed_url":"https://micro.blog/posts/ksaun","_microblog":{"about":"https://micro.blog/about/api","id":"1938852","username":"ksaun","bio":"Hi, my name's Kevin Saunders. I'm a video game designer and producer who has worked mostly on MMOs, RTSs, RPGs, including Shattered Galaxy; Command &amp; Conquer Generals: Zero Hour; Star Wars: Knights of the Old Republic 2; Neverwinter Nights 2: Mask of the Betrayer, Storm of Zehir; and Torment: Tides of Numenera. I subsequently led an innovative prototyping studio at Nexon.\n\nI then shifted from video games for a bit, working on natural language processing design for Embodied, a robotics startup. (This was in 2018.) Significant health developments forced me into an early \"retirement\" in 2019.\n\nI'm a founding member of Digimancy Entertainment, a role-playing game-focused independent, remote studio, where I function as a production director emeritus.\n\nIn 2026, a colleague encouraged me to experiment with Claude Code. It's allowed me to meaningfully work on a game again and I have a modest solo project currently called Vestiges. (It is a 2D rogue-light strategy game in Godot. It includes meta-progression, some narrative, and a minigame that's a variation of blackjack. It's set ~20-30 years in the future. You are an analyst using software (the game) to navigate a person's digitized mind, reading their memories. A complete session of the game is intended to take 5-30 minutes.)","pronouns":"","is_following":false,"is_you":false,"following_count":1,"discover_count":0},"author":{"name":"Kevin Saunders","url":"https://ksaun.micro.blog/","avatar":"https://www.gravatar.com/avatar/664aa8979dbd7d64cbdb8a861da78404?s=96&d=https%3A%2F%2Fmicro.blog%2Fimages%2Fblank_avatar.png"},"items":[]}